Saturday, December 17, 2011

RECAP

So anyways, I guess I'm back...
Here's what I've been up to:
The Blueinfinity engine made for Sonic Infinite is finally done, 
I watched all four Pirates of The Caribbean movies, the first two were the best,
I've been messing around with music n' stuff,
Watched the Lord of  The Rings trilogy, all of them were amazing,
got my GBA ambassador games on my 3DS, currently playing through Kirby and the Amazing Mirror,
and I ate some yogurt...

So anyways, I guess I should continue blogging...


Wednesday, October 26, 2011

Monaco

This one is late. But I doubt you've heard of it yet.
Monaco is a four player stealth game romp through a beautifully un-detailed city by Andy Schatz.
What I mean is these graphics are amazingly minimalistic. While everything seems to be extremely detailed, the sprites are actually quite simple. It's the color palette that makes everything pop. Yet another testament to the power of the right color scheme.

Anywho, Monaco is an action stealth/strategy game that involves you and three friends picking a heist spot and then proceeding to strategically loot said heist spot. It looks like it'd be another hit for the gamer looking for some multiplayer fun that doesn't revolve around blowing the heads off of everything that breathes.

The gameplay looks silky smooth and easy to pick up, and while there's no demo released yet, it'd be worth it to keep an eye on this one.




Tuesday, October 25, 2011

Razer Switchblade looks REALLY cool

Not many details have been revealed yet, but this thing looks amazing.
Although it is only a concept as of now.

Sunday, October 23, 2011

Dustforce is ninja platforming at it's finest

Dustforce is a ninja platformer by Hitbox Team, but you could probably already tell that by the video.
What this video won't tell you is that this game is HARD. 

Imagine Super Meat Boy plus N, and you've got the basic idea of Dustforce. Throw in some absolutely amazing music by Terence Lee, and stylish hand-drawn art, and you've got a solid package that blurs the line between gaming and art.

The demo contains 3 whole levels, a tutorial, a forest in the sky, and some levitating ruins.

As you can probably tell by now, the developers know what they're doing, they've crafted something beautiful and fun at the same time, a trait rarely found in games today.

The core concept is cleaning. You clean dust, leaves, dirt, really anything that could make a mess. 
I'm not sure whether the whole ninja thing was added later on, but it's a brilliantly original mix. 
I mean really, ninja janitors. If that doesn't sell you, I don't know what will.

Overall, Dustforce is definitely a day one purchase, as it's a huge breath of fresh air. The only thing wrong with it is that it may lessen your opinion on all other games.

Playing Dustforce has shown me that I really need to finish Sonic Infinite and 
get working on my own original game :I

You can download the demo at IndiePub. Give it a try, you won't regret it.
I'd recommend at least 1 gig of RAM before playing.

Also check out their main site here:








Saturday, October 22, 2011

The Iconoclasts is great fun

"The Iconoclasts is about Robin, a mechanic, in a world where her hobbies are considered illegal. Find out why as you traverse the world with the friends you meet, while coming across big battles and puzzles.The goal of the game is to create a very fluent and exciting action adventure, with enemies that all require finesse and treasures that help build your character for playing again and again. And the game of course has and will have involved bosses."

The Iconoclasts. I remember back when this game was announced. It's come quite a long way since then. Konjak has stated that the demo currently available is outdated, and that he's been working on an HD version.

You may be thinking that it may be short simply because it's a demo it'll be short. That statement is false.
In this demo you get to play a rather large chunk of the game. I was always expecting it to end, but was pleasantly surprised when it didn't.

The gameplay is that of a run and gun mixed with light RPG elements. It all flows rather nicely, and is further complemented by the absolutely amazing art in the game. The story is light. You get an antagonist that looks somewhat like L, and her over reactive henchman, the humble townsfolk, outrageous bosses, dimwitted grunts, and... some arab guys... I don't know... It's a fun story to play, not too deep not too shallow.


The art in the game is amazing. This guy obviously knows how to use pixels. EVERYTHING in the game is finely detailed down to the last pixel. The game is colorful and vibrant. Although the level design can feel a bit like Megaman in between stages. This is either a good or bad thing. Personally, while the levels weren't laid out with believability in mind, the graphics are good enough that I didn't care.

Overall you should seriously give it a try.




Friday, October 21, 2011

Sonic Generations Time Eater Artwork

Looks... odd to say the least... It certainly doesn't look very Sonic like does it? Maybe it's just the pose.

Forums are going well...

And they're nearly done.

This blog on the other hand... has a loooong way to go.

Thank you for your support though.

Wednesday, October 19, 2011

Get this guy some subscribers

He's actually planning to release a full album, filled with amazing remixes like this one.
Right now he's at 26 subs, including myself, let's see if we can rack that number up, m'kay?

Forum link is up!

Remember, the link is up, the forums aren't finished :P

Tuesday, October 18, 2011

King Arthur's Gold looks like a good time...

King Arthur's Gold is a 2D MMO Class based Shooter/Brawler/Mining/Building/Strategy game *deep inhale*
It's also free...

It's made by the same team who did Soldat if you're familiar with that... If you are, you know how well their game's play, and how lag free the online is.

The core gameplay is like that of Terraria, only it's a class based... thing... oriented on strategy and teamplay.
I couldn't find any griefers whatsoever during my plays, probably due to this game being so unheard of, only people who look for indies would find it. I.E. NOT angry 11 year olds.



Anyway's there's a lot of fun to be had here. and with it's silky smooth gameplay and retro artstyle, it should quickly become an online favorite for LAN parties, or anything else really.

I urge you to give it a try. You won't regret it

The premium accounts cost about $10, or £6.27. As of now, there aren't many benefits to premium users. Unless you're interested in supporting the continued development of KAG (do it), I would watch the updates and then make a purchase. 

Monday, October 17, 2011

Forums are almost done

Those old nabble forums are a thing of the past, I've been working on a new forum with a much better interface and BBCode support :D

Sunday, October 16, 2011

An Apology...

I'd like to apologize for not keeping up with the site, especially with the broken forums, It's been tricky managing two sites, helping on one of them, learning FL Studio, and making a game... But I'll try to post more frequently, hopefully pulling us out of our rut. Anywho the new external forums have a ways to go, but shouldn't be too hard. I've coded an AI in Sonic Infinite, and with FL Studio 10, original music will be on it's way soon.

Hey look, a fancy header...

Mmmmm?

Thursday, October 13, 2011

Yuji... I'm still waiting...

Honestly. If this is cancelled, I'd be very disappointed.
As the gaming industry plummets into mediocrity faster than Sonic2K6 did, It's nice to see something
that looks fun. AND it has more than two colours.

Monday, October 10, 2011

Ouch 5 days already?

Well, I guess that's what happens when you're building a house... :\

Anywho, I have returned, with news nonetheless. Sonic Infinite is blazing along in development, and I think I'll have a playable demo up once my graphics guys responds to my PM... :P

IN OTHER NEWS. This is a sick beat.

Wednesday, October 5, 2011

The nD

A console devoted to indies for an affordable price!?
I gotta find one. NOW.

TRAUMA

"TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience."

Let me first start out by saying this is an absolutely amazing game, and a testament to video games as art.
Krystian Majewski has really crafted something beautiful.
The game really makes a connection with the player almost as soon as it starts, the voice acting is fantastic, and nothing comes off cheesy or unfinished. You can find photographs of the woman's childhood, usually containing a sad memory which she will recite upon viewing the photos. It's a mesmerizing and deep experience that any art aficionado or fan of indie games should really try.

It's also free to play. I recommend purchasing it however, as the game looks splendid in HD.


Also, our forums should be working correctly... Join up and try 'em out.


Tuesday, October 4, 2011

Crush 40 vs CashCash covers "Sonic Boom"


If you've been following my previous blog, you probably know how much I loathe CashCash. Luckily Crush 40 manages to overthrow their bubblegum synth with Jun's blaring guitar. Gioeli manages to outperform whover CashCash's singer is using his amazing ability to not be autotuned. Now all we need is a version minus CashCash..

Thanks to SuperPieGuy for the tipoff.

Hiya!


I've restarted the site.... Hopefully with a writer that does something onboard, we'll have more interesting posts. Also, I'll be starting a downloads section! ...again.... but this time I'll leave it to you guys to decide what goes in it. Soooo, that's about it, expect news on games worth talking about sometime soon.

On the sidebar over there you'll see an email subscription button. Go ahead and sign up for updates directly to your inbox!